Field notes / release log

Updates

Player-facing notes from Holo Hollow: what changed, what is playable, and where the wreck is headed next.

  1. Published

    Where to Look

    Every place in the game now lays itself out the same way, and the thing you came to do is on screen when you get there instead of three scrolls down.

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  2. Published

    10,000 Hours

    Wade Rusk has a yard, a workbench, and six pieces of scrap with your name on them. Welding stops being something two jobs needed and starts being something you can just go and get better at.

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  3. Published

    Out of the Weather

    Renn Calder has an optional job nobody else wanted: fix the Crew Stop on the haul road. Do it, and the mining crews start letting you ride along.

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  4. Published

    Following the Job

    The Map now spells out MISSION and TURN IN in plain text, every accepted job gets a compact strip at the top of the screen, and a finished job turns blue.

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  5. Published

    Keep the Change

    Wade makes you his apprentice, hands you 24 Credits for a three-cell job, and sends you to meet the man who keeps the useful things on a shelf.

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  6. Published

    Holo Hollow Opens for Business

    The town you have been hearing about is finally on the map. Walk into Holo Hollow, meet Bix and Renn, and spend your first Credits.

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  7. Published

    The Cargo Hold Is Easier to Scan

    Deposit and Withdraw now work from a compact grid you select into, instead of a long list of permanent buttons.

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  8. Published

    Talk Is a Conversation Now

    Talking to Wade or Tansy now opens a list of what you can actually talk about — the current job, plus subjects you can revisit any time.

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  9. Published

    You Have News

    Signed-in accounts now get a quiet News indicator in the game shell whenever a new Update is waiting to be read.

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  10. Published

    A Field Manual for Holo Hollow

    A new public Wiki lays out how travel, work, gear, and the current missions actually work — no account required.

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  11. Published

    RuneSpace Is Starting to Feel Like a Game

    The crash-site loop is taking shape: travel through Holo Hollow, find useful material, learn the work, and make the wreck more capable one job at a time.

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